ZERO HOUR STATS

The opening, not the game: each seat's build order to 4:00 scored aggressive, greedy or defensive from where the money went and when things moved (the seat's opening record, read from the library pack), in standard deviations within its faction — how the scores are made

Opening Posture Triangle

Colour
Seats
Others
Marks
Relative to
drag to pan · wheel to zoom · hover a point

Factions' Openings Side by Side

Split
Scale
a compass per side, a dot per faction at the mean opening scores of its seats; the rail's Matchup filter narrows it

Build Orders Space

Colour
every seat's opening vector (the budget, the signals, what was placed, sent and made) in three dimensions
drag to turn · wheel to zoom · right button + WASD to fly · hover a point

Opening Score Profiles

the spread of each opening score and the win rate along it; low / mid / high (terciles) filter the whole page

Signals

what the opening scores are made of: each signal's weight in its block (first principal component, clipped at zero) and its raw mean, selection against sample

Opening Budget Lines

dollars per seat on each line by 4:00, its share of the budget, and the same per faction
ZERO HOUR STATS
loading opening postures…