Matchups
loses winsWin Rate by
the selection, split one way at a time; whiskers are 95% intervalsWin Rate by Opening
how the player opened, and how often they went on to winBy
Order
Win Rate by Eco
how the player built their economy, and how often they went on to winBy
Order
Win Rate by Unit Mix
what the player’s army was made of, and how often they went on to winBy
Order
Win Rate by Play
the plays the Build orders tab names, and how often the player went on to winBy
Order
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