ZERO HOUR STATS

Who wins, by matchup, rating, game length and what got built — from the library’s 1v1 games with a recorded result

Matchups

loses wins

Win Rate by

the selection, split one way at a time; whiskers are 95% intervals

Win Rate by Opening

how the player opened, and how often they went on to win
By
Order

Win Rate by Eco

how the player built their economy, and how often they went on to win
By
Order

Win Rate by Unit Mix

what the player’s army was made of, and how often they went on to win
By
Order

Win Rate by Play

the plays the Build orders tab names, and how often the player went on to win
By
Order
Show

Win Rate over Game Length

games that ended thengames still going thenhow many ended
ZERO HOUR STATS
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